Thursday, December 18, 2008

On the fifth day of Christmas, my true love gave to me...

Five drinking games

Some people have a habit of drinking too much over the festive season, so in the interest of promoting binge drinking, I’m adding to the cause.
These posts are getting really long. Can't wait for the twelfth day of Christmas, huh?

Drinking for Athletes
This one’s a classic and is guaranteed to get you all kinds of messy, pretty much regardless of which sport you choose. The idea is to get a group of friends around to watch a sporting event – football, soccer, Aussie Rules, cricket, lawn bowls, whatever. Everyone is assigned a player participating in the match to keep their eye on, and they must drink every time that player is mentioned by the commentators or handles the ball. I would advise against enforcing both rules, as there’s only so much alcohol a person is meant to consume, and if your sporting choice is rugby league, union or cricket, try and avoid picking the hooker, scrum half or wicket-keeper. Some players in a team touch the ball way too much. If the commentators mention the team name (i.e. Raiders, Australia), then everyone who is drinking for a player on that team (Alan Tongue, Ricky Ponting) must drink as well.

You might also want to grab a pie or something before the kick-off, because you’ll need some kind of stomach lining. Maybe two pies; sometimes one pie just leaves you with a need for more pie.

“Marshall (drink) kicks ahead, Billy Slater (drink) collects the ball, looks to go the short side, runs into the shoulder of Adam Blair (drink), Slater’s (drink) in trouble now as New Zealand (group drink) drag him towards the sideline… OH! Billy Slater (drink) has thrown the ball away, and Benji Marshall (drink) has picked the ball up as easy as you like and scored the simplest of tries. Billy Slater (drink) has had a brain explosion! Australia (group drink) are gone, this game belongs to the New Zealanders (group drink) tonight!”













Beer Jenga
Beer Jenga was invented sometime in the 4th Century. In the mid 1900s, it was reinvented using wooden blocks. Most of the fun was lost.

What you will need is a lot of bottled beer and some ground on a slight slope. Arrange your beers lying on the ground (stacking them is asking for a lot of lost beer and a sober night) so that they are not rolling anywhere downhill, but precariously balanced to do so. Each player takes a turn to remove a beer from the ‘tower’, slot an empty bottle somewhere in the tower, and try not to cause an avalanche of bottles. Note: If an avalanche does occur, players are free to grab as many beers from the tower as they can, including any from the person who caused the jenga to fall.



CSI
Thankfully, with the current popularity of forensic science on television, you can’t really escape CSI in any of its variations. I’m not exactly positive how different all of the location shows are (seriously, a murder in New York is surely a bit similar to a murder in Miami, right?) One good thing about CSI though, is that it’s not Bones. Why is Bones on so much? I’d rather watch Gordon Ramsay. No I wouldn’t. I’d rather force a live scorpion into my eye.

Anyway, this game requires a television, some alcohol (your choice), and a little TV show called CSI. Let’s roll.
  • 1 drink whenever anyone uses the term “DNA.”
  • 1 drink whenever anyone is swabbed for DNA.
  • 2 drinks whenever the forensic investigator finds a microscopic piece of evidence in a large, dark and cluttered room by instantly honing their torch beam onto it.
  • 1 drink when a computer is used to perform complete bullshit data analysis.
  • 2 drinks when a photograph segment is blown up beyond all proportion without blurring or loss of detail. Bonus drink if that photo comes from a mobile phone.
  • One drink whenever “The Lab” is shown – Jesus, can someone please turn on some fucking lights in there? If you’ve ever been in a real forensics lab checking semen samples (I have pretty quiet weekends), then you know that they’re actually fluorescent lit, horribly uncomfortable places. Not the CSI labs; hell no. Their headquarters was designed by robot versions of the guys from Queer Eye.
  • 1 drink whenever one of the investigators offers way too much information on a particular subject, as if they’ve been studying it their entire lives (eg. mating rituals of bees, car prototypes from the 1960s), so what sounds like a forensics lecture gets incorporated into what's supposed to be casual conversation. A bonus drink if they give a reason as to why they know so much. (“I spent a lot of time with my uncle, who had a beehive.” “My ex-boyfriend was a car nut.”)
  • 2 drinks when anyone gets a DNA result done in the time it takes another character to get a coffee.
  • 1 drink whenever a CSI member leads the SWAT team into a building.
  • 2 drinks when a CSI chick beats up a way bigger guy with CSI-brand ninjitsu. Bonus drink if the beating is preceded by a smug remark regarding the fact that she has a vagina.
  • 1 drink whenever sunglasses are put on or removed (danger: this could get messy, as apparently Miami fluctuates between being the brightest and darkest place on earth every fifteen seconds).
  • 1 drink whenever someone suddenly becomes overwhelmed by the spirit of Mr Miyagi and spouts some bullshit philosophy about “feeling empty when you’re at your most full.” Bonus drink if it’s NOT Horatio, Gary Sinise or the guy with the beard.
  • 1 drink if you’re either still awake or still have alcohol left.























Action Drinks
This is a generic drinking game for those nights in when you’ve got some mates around and you’re watching a rubbishly good action flick on TV or DVD. The dodgier the action movie, the better. I would recommend anything from the 80s or 90s.

  • 1 drink when the main character displays a fatal flaw. 2 drinks if this flaw is alcoholism.
  • 1 drink when the main character is seen smoking a cigarette.
  • 1 drink whenever the main character draws his gun.
  • 1 drink when the main character drops his gun.
  • 1 drink when the main character gets shot. Bonus drink if he limps for the rest of the scene but is fine thereafter.
  • 1 drink whenever the romantic interest chick shows disdain towards the main character.
  • 1 drink when he shares a touching personal story about his past with romantic interest chick. Bonus drink if this leads to them having the sex. Two bonus drinks if you see boob.
  • 1 drink if the main character is a cop. 1 drink whenever he gets his arse chewed by his boss. 2 drinks when he is inevitably “taken off the case.”
  • 1 drink whenever the geeky sidekick comes in handy for hacking computers. A bonus drink if his hacking ability is shown by him typing “download secret file” or something equally stupid.
  • 1 drink whenever shots are fired from moving vehicles.
  • 1 drink when two bad guys’ cars crash into each other.
  • 1 drink if there’s a conveniently placed ramp that allows a car to become airborne and flip over.
  • 1 drink every time a car becomes airborne. Bonus drink if it creates sparks when it lands.
  • 1 drink if a car is driven the wrong way down the street. Seriously, this would not be as easy as they make it seem.
  • 1 drink if the main character knows how to ride a motorbike. Bonus drink if he ever takes control of a helicopter or plane.
  • 1 drink for an over-the-top explosion.
  • 1 drink if a bad guy comes back from the dead. Bonus drink if they come back to shoot one bullet into the sidekick. Another bonus drink for the soliloquy that the sidekick then gives before dying.
  • 1 drink every time the bad guys shoot at the main character, only to have the bullets deflect off a thin metal rail in front of him.
  • 1 drink if the bad guys have the main character backed in a confined space (alley, hallway) and yet still can’t shoot straight.
  • 1 drink whenever the main character outruns machine gun fire.
    1 drink for any sequence of slow-motion action (caution: avoid movies directed by John Woo).
  • 1 drink for a decapitation. Bonus drink for a bad one-liner following the death of a bad guy.
  • 1 drink if there’s a bomb with a generous timer involved.
  • 1 drink if the main guy runs after a car or other vehicle and manages to catch it.
  • 1 drink for a catchphrase.











Christmas Drinks
It’s beginning to look a smidge like Christmas – so grab a can/bottle/glass of whatever is being dished out at Christmas this year and deck the halls with holly and shit and stuff.

This is a covert game that should be played by yourself or with a single partner. It’s always fun to get loaded in front of your parents and pretend that you’re not retarded.

  • 1 drink when you arrive at your parent’s house. You should have a beer in hand before you kiss your mum.
  • 1 drink if you sit down under the tree to find out if you have more presents than your siblings do. Have a bonus drink if you do. Have two bonuses if you don’t. Count again if you’re all even – don’t trust your parents when they say they love all of you equally.
  • 1 drink at each sign of a fight between your parents. You should also continue to offer drinks to your parents; it will either calm them or infuriate them further.
  • 1 drink for it being ridiculously hot at Christmas time in Australia (except for last year; that was ridiculous in a whole new way).
  • 1 drink for each relative/neighbour who pops around for a “Christmas drink” or “to say hello.”
  • 1 drink each time you see or hear the neighbourhood kids riding brand new bikes in the street or playing with remote control cars. Bonus drink if you hear them stack it. Two bonus drinks if they cry. Three bonuses if you caused it.
  • 1 drink each time your mum sings along to the Christmas carol CD she insists on playing every year. Where do people get these CDs anyway?
  • 1 drink per present you get (two drinks per present if you don’t get that many).
  • 1 drink for each price-tag that’s left on your gifts. That’ll teach mum for wrapping presents after a few wines.
  • 1 drink when your parents aren’t sure what to do with the present you got them. Bonus drink if it requires more than one explanation as to how it works/what to do with it.
  • Another drink if it dawns on you at that moment that it’s really not such a good gift after all.
  • 1 drink if your mum buys you a pair of pants and then insists that you try them on. 1 bonus drink if they fit; 2 bonus drinks if she decides they need to be “taken up”. 3 bonus drinks if she does it within the day.
  • 1 drink if you suspect your dad of joining in your drinking game.
  • 1 drink per Christmas cracker that has shit toys in it. To save time, just have twelve drinks now.
  • 1 drink when your dad offers the inevitable, “Well, that’s Christmas for another year.”
  • 1 drink for when your parents nod off in armchairs.
  • 1 drink if your parents are trying to make you grow up by giving you bedsheets and saucepans instead of video games, CDs and action figures.
  • 1 drink because it’s Christmas.
  • 1 drink every time someone has to head down to the shop for more ice, more beer, or some bizarre sauce that only ever gets used at Christmas.
  • 1 drink for each Christmas special that you watch on TV. Bonus drink if it involves snow. Two bonus drinks if it’s Australian and involves snow. Three bonus drinks if you watched that same special last year.
  • 1 drink if you make it through more than 20 minutes of a religious special on TV before tuning in to ‘A Very Smurfy Christmas’ or ‘Alf’s Christmas.’
  • 1 drink per generic “Merry Christmas” text message you receive.
  • 1 drink for each take-away container of leftover food your parents try to send you home with.

Merry Christmas and don’t drink and drive – it’s double demerits, stupid.

Five drinking games, four random reviews, three ways to get rich, too many beers and a bright shiny new crowbar.

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